A couple of weeks ago I speculated in my early impressions that Tales of Vesperia – now available once again in English after nearly a decade mired in a past of Xbox 360 exclusivity and held by a publisher seemingly cold on the idea of bringing it back again – might be “the ideal Tales game”.
In retrospect, I didn’t quite follow up on that claim at the time, partly owing to the piece still being based on my earliest hours with a game many fans regard as the greatest in the franchise’s history. I still had to play more to know if Tales of Vesperia: Definitive Edition was worth the wait, or if it could be further elevated by the extra content brought over from the game’s enhanced, never-before-localized PS3 port.
Which leads to the inevitable question: How does it hold up after a decade, and is it really the “ideal” Tales game?
Source: Destructoid Review: Tales of Vesperia: Definitive Edition