During a DICE Summit 2019 conversation between Amy Hennig and Tim Schafer, Hennig discussed narrative in games, streaming, accessibility to a wider audience and more.
Hennig, best known for her work on Uncharted, spoke about her canceled Star Wars project with Visceral Games and making narrative games as a whole. “As much as we would all very much own the fact that we love to play these narrative games… these things that are very intentionally authored, structured like familiar stories from film or TV or theatre, and they’re by definition finite – it’s becoming harder and harder to make those games anymore,” said Hennig. “Partially because of business model, and cost of development, but I think it’s a shame.”
Source: IGN.com Amy Hennig Feels There Will Be a 'Revolution' in How We Receive Game Content