DSOGaming writes: “At GDC 2019, NVIDIA will be hosting a session in which Adam Marrs, Senior Graphics Engineer at NVIDIA Corporation, will talk about how the green team aims to enhance/improve the most well know anti-aliasing solution to date, TAA, with real-time ray tracing.”

Source: N4G PC NVIDIA aims to remove TAA blurring and ghosting artifacts with adaptive ray tracing in games