Viktor Antonov hasn’t built a world like this before.

The games you know him for are bounded and largely linear. Every tiny detail has been touched by a human hand in Half-Life 2’s City 17 or Dishonored’s Dunwall, striking virtual places which Antonov has helped colour with particular social histories and inscribed with visual techniques that quietly guide the player to the next checkpoint. That’s also true of other games that he’s been involved with over the past few years, such as Wolfenstein: The New Order, Prey and Doom, on which Antonov acted as visual design director.

But Project C, as the game is currently codenamed, is very different. “It’s one of the most ambitious projects I’ve worked on and, I have to admit, a fairly difficult one for me,” he says.

Read more

Source: Eurogamer How Viktor Antonov turned from building cities to planets