The absolute last thing I want to do when landing on a beautifully unspoilt, lush and exotic alien planet is build a clunking, grey, smog-spewing factory. But that’s what Satisfactory makes you do, that’s what it’s about, and it’s both horrid and inspired.

You work for a company called FICSIT but you don’t know much about it. All you really know are your orders: land in your drop pod, disassemble it using a kind of futuristic supermarket barcode scanner, then begin building your factory. No questions thank you. Do as you’re told. And you will. You will because it’s the game and you want to succeed at it.

You find your copper vein and mine it, then cobble together the other materials you need to build your all-important hub. It’s a bit like your crafting bench in Minecraft (but there are other benches for parts and equipment). It takes no time at all. It takes no time at all to do much in Satisfactory. Harvesting and production are streamlined and unfussy. It’s very satisfying – very, um, satisfactory.

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Source: Eurogamer The wrenching pleasure of despoiling alien planets for factories in Satisfactory