In advance of the 2019 Game Developers Conference (GDC) Nvidia made a few big announcements about what the roadmap looks like for its much-hyped real-time ray tracing technology. First it was announced that it will be bringing the technology to both the Unity and Unreal engines, which is quite promising for next-gen titles. Unity partnered with BMW to show off its new technology in a demo called “Reality vs. Illusion” that depicts a 2018 BMW 8 Series coup rendered in realtime in Unity side-by-side with real footage of a real car. You can watch the short video below and try to guess which is real and which is Unity:

Answer: the right side is the Unity engine. Unity also send along a handful of renders of the car so you could get a closer look at the level of fidelity involved. It’s quite incredible, but then again, we all want to see it in motion, and sadly the video demos the company sent along are all incredibly short. As we went to press it sent a longer clip, and you can watch it right here.

Continue reading…

Source: IGN.com Nvidia Brings Ray Tracing to Pascal GPUs along with Unity, Unreal Engines