We’ve talked elsewhere in our Google Stadia coverage about the fact that it’s not a console, it’s what Google calls a ‘cloud native’ system that leverages tight integration of gaming components in the datacentre to provide – in theory, at least – a system capable of delivering genuinely different gaming experiences, while providing a generational leap in processing power over today’s consoles. That said, we should expect to see ports of multi-platform games and Google itself has already demonstrated one of them – Assassin’s Creed Odyssey, delivered to the US public at the tail-end of last year for extensive beta testing. We had the chance to go hands on with the game again, running on the latest version of the streamer, and with access to Google’s own controller hardware.

It was also a chance to get some answers to some outstanding questions we had from the Project Stream beta phase. Was it actually running on Google’s new Linux/Vulkan-based platform, or was it merely an infrastructure test based on PC code, or something else entirely?

“[It’s] a complete port,” Google’s Phil Harrison told me. “[Ubisoft] built the game completely for Stadia and they’re actually doing a talk at GDC about how they got their game up and running.”

Read more

Source: Eurogamer Google Stadia hands-on: streaming analysis and controller impressions