Ahead of the game’s release this month, AusGamers had a chance to play Sekiro: Shadows Die Twice for a number of hours and writes:
“Also, speaking of chains, you have a visible one that lets you grapplehook via a tap of L2. Get within a certain distance and a hookpoint icon available on most any tree or castle ledge above you will turn from grey to green. One tap is all it takes to almost instantly slingshot into the sky. It’s a damn sight better than the classic Tenchu series grapple that required an awkward shift to first-person followed by a meticulous aim to target. So rapid are your ascents, grapplehooking effectively becomes a new hit-and-vanish combat option to consider.
Getting your chop on is a very different experience to both Dark Souls and Bloodborne. I’ve played the crotch out of everything Miyazaki has ever made, and rocking in with the old tactics had me hitting walls (and death screens) aplenty. For starters, I don’t think veterans will find too much succe…
Source: N4G PC Hands-On with Sekiro: Shadows Die Twice – A Series of On-Screen Shinobituaries | AusGamers