It’s really tough to talk about From Software without sounding like a cliche.
But beyond the (gasp, buzzword incoming) Souls series, the studio has been a part of my life for over two decades. King’s Field was one of my first “this is how tough and engaging RPGs can be” experiences. Armored Core was practically a college science elective in my household as I held my own amateur theory-crafting sessions trying to find the best parts for my mech.
Over the years and following the launch of Demon’s Souls I’ve seen them grow even more as a company, picking up new tricks along the way. Yet, they’ve never been afraid to innovate and go against the grain, a philosophy that is still paying off with Sekiro: Shadows Die Twice.
Source: Destructoid Review in Progress: Sekiro: Shadows Die Twice