Bertil Hörberg is probably the only Swedish name I know. I can’t pronounce it to save my life, but it’s a name that’s been at the forefront of my mind when it comes to the games industry. Hörberg, if you are unaware, is the creator of the Gunman Clive series. I was introduced to the first game because of a review right here on Destructoid, as well as its phenomenally low price point. Though it was short, simple, and sweet, it left a lasting impact.
For the life of me, I can’t tell you why that is. There’s nothing jaw-droppingly amazing about the game. It’s a simple platform shooter. And yet, with its unassuming nature, its back-to-basics concepts, and its incredible art direction, Gunman Clive is one of the few games I return to quite often when I’m out and about with my 3DS. Why this game over the others? I don’t know, but I thought I could maybe find out why by talking to the man behind it.
I met Hörberg last week at GDC. At the Metreon near the Moscone Center in downtown San Francisco, he joined me for a barbecue lunch to discuss his upcoming title. It was his first trip to GDC as well as his first time in the United States. He wasn’t at the show as a speaker but rather to rub shoulders with those in the industry who don’t usually get to his part of the world. It was also his chance to get the word out about Mechstermination Force, his upcoming co-op shooter that’s part Contra and part Shadow of the Colossus. The game was officially announced not too long ago and just recently passed its lot check. Soon, Hörberg will set its release date, something that is leaving him with mixed feelings.
Source: Destructoid The creator of Gunman Clive talks giant robots, gay kisses, and going indie