Since its debut in 2016, the centerpiece of Days Gone has been its massive hordes of decidedly-not-undead Freakers that fill the screen with hundreds of enemies, all hell-bent on catching (and devouring) you. Recently, I had the chance to visit Bend Studio in Oregon for a crash-course on the technology behind Days Gone’s open world, and (among other things) how the team was able to get so many creatures on screen at once without causing our PS4s to burst into flames.

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Source: IGN.com Days Gone: How Sony Bend Built the Horde