When you’re a studio making big budget games like Tom Clancy’s The Division 2, Far Cry, or Assassin’s Creed, it can be hard to balance the artistic expression of your developers with the nitty gritty details of finances. Ubisoft boss Yves Guillemot sat down on this month’s episode of IGN Unfiltered to tell editor Ryan McCaffrey about how Ubisoft values the idea of giving some of their games a whole lot of time to incubate.

“It helps our teams to take more risk,” Guillemot said. “Sometimes it’s not a good risk, but at the end of the day, I think what I’ve seen in the long run is that when you have people that are very smart, with a lot of passion, giving them time is the best way to come up with something that will be profitable.”

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Source: IGN.com Ubisoft CEO on How He Balances Artistic Expression With Business