NetherRealm Studios has just streamed an “Emergency Kombat Kast” of sorts, designed to address the furore surrounding new fighter Mortal Kombat 11 and it’s maligned Towers of Time/Krypt grind.
First and foremost, NRS’ Tyler Lansdown adamantly stated that the game was never designed to drive people toward in-game purchases. The hosts then admitted that they thought the Towers of Time fights were too high, stating that they have already applied a hotfix to reduce boss health. Developers are also currently working on a patch which will make unblockable modifiers – such as missiles and other such hazards – blockable and less frequent, as well as increasing currency rewards, though no amounts were specified.
Regarding The Krypt, it was explained that each Krypt is tied to each individual player, with the chest contents in a totally different order in each player’s game. So opening a chest doesn’t pull items out of the sky, so to speak, they’re always in there, just not in the same location as everybody else. This was used as a way to prove that the Krypt is “not random”, but frankly, that’s splitting hairs.
Source: Destructoid Mortal Kombat 11 details fix on its Towers of Time and Krypt grind, patch coming soon