Mortal Kombat 11 is out and it’s pretty damn good. With an overhauled movement system, great character models, another fun – if dopey – story mode and of course, lashings of parent-concerning gore, NetherRealm and Warner Bros. have delivered an exciting, solid fighting title.
However, it’s not all roses and intestines, due to MK 11’s adherence a miserly and convoluted grind/unlock system. This mechanic, summarised, involves multiple forms of in-game currency, a randomised Krypt, unbelievably unfair Towers of Time battles, a rotational in-game store, countless filler items and, of course, microtransactions.
These concerns, noted in multiple reviews and fan forums, have resulted in the manifestation of that popular internet protest: The Review Bomb, with fans taking to Metacritic and Steam to voice their displeasure. (Although the Steam complaints also pertain to a late launch on the PC platform).
Source: Destructoid Mortal Kombat 11 grinding and difficulty woes being worked on, say Warner Bros. and NetherRealm