A few years ago I visited Larian Studios, the Belgian developer behind the Divinity series. I was there to see how development of Divinity: Original Sin 2 was going, but I had another game on my mind: Divinity: Dragon Commander. A strange fusion of Total War-style strategy and choice-heavy RPG, it’s unlike anything I’ve ever played before or since.

Over dinner I found myself talking to Jan Van Dosselaer, the man responsible for writing a huge amount of Dragon Commander. After explaining to him how much I loved the game, despite its horrendously messy real-time strategy combat, I asked if there was any chance of a sequel. The table, headed up by Larian CEO Swen Vincke, laughed the question aside. Apparently there wasn’t a chance of me ever seeing Dragon Commander 2.

Continue reading…

Source: IGN.com Divinity: Fallen Heroes Resurrects Larian's Strangest Forgotten Game