A Hat in Time is one of my favorite games of last year. Its gameplay mechanics revel in absurdity and its writing contrasts cute-as-heck appearances with unapologetic cynicism to great comedic effect. I’ve said before I felt like developer Gears for Breakfast made many decisions around these just to have fun with A Hat in Time’s development themselves…but a feeling wouldn’t make a solid basis for an article discussing a developer’s design philosophy. I mean, most people who want to know what a developer thinks would probably just shoot an email to the developer’s business inquiries, ask for an interview, and hit up Gears for Breakfast’s founder Jonas Kaerlev in a Discord call.
So I emailed Gears for Breakfast. Here’s a transcript of my delightful interview with Mr. Kaerlev! Oh, and in case you’re wary of Nyakuza Metro + Online Party DLC spoilers, there are none of those here. I interviewed before the DLC released anyway.
Source: Destructoid A Hat in Time’s creator shares his love for cute cynicism and more