“[Amicia and Hugo] were the pillars of this world, for we knew we wanted the game to be an emotional intimate adventure. The most important was everything that would happen to them, how broken and lost they would be at the beginning of our story, and how they were going to grow up through this hell.” ~ Sébastien Renard

Source: N4G PC Star News: Q&A with Asobo Studios Narrative Designer Sébastien Renard