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On the latest episode of The Game Informer Show podcast, we spoke to David Brevik about his time designing Diablo and how that eventually led to his time as both creative director and eventually CEO of the company behind 2013’s Marvel Heroes. Somewhat seen as the spiritual successor to Marvel Ultimate Alliance and pre-dating Marvel Ultimate Alliance 3, Marvel Heroes started off as an MMO before shifting more to a Diablo-like structure. Watch the interview above to learn about the process of working with Marvel, the insight he had into Marvel’s films, and why he’s so devastated by the game shutting down.

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Source: Game Informer The Full Story Behind Marvel Heroes' Development