Long before Rare set sail on the Sea of Thieves, while it was still in Nintendo’s embrace, it bought us Conker – a foul-mouthed, drunken squirrel caught in a gaudy world of sex, violence, poop, and swears, and far from the studio’s usual family friendly fare. Conker’s Bad Fur Day was a watershed moment in gaming for many, but the squirrel’s reign was all-too-short, and he never got the fully fledged sequel he deserved. One was planned though, as has been public knowledge for years, and, now, Bad Fur Day designer Chris Seavor has taken to Twitter to reveal more.

Despite its bawdy, knockabout sense of humour – which arguably reached its zenith somewhere around the mid-point when Conker is forced to fight an immense, singing poo – the thing that most sticks in my mind about Bad Fur Day is that it had, I reckon, one of the most audacious endings ever committed to video game, pivoting from saucy highs and Matrix references to one hell of a downbeat denouement. At one point in development, the story goes, it was set to be even bleaker, with Conker rounding out his adventures with his own suicide.

While that never came to pass, it seems Rare never quite gave up on the idea of the squirrel’s untimely death. In a short, but wonderfully juicy series of new posts on Twitter, Seavor unveiled a surprisingly detailed plot outline for the Bad Fur Day sequel that was, at one time, in development at Rare – and Conker would have barely made it to the halfway mark.

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Source: Eurogamer Conker's Bad Fur Day designer shares new details on the planned sequel that never was