Welp, Death Stranding finally has a release date, and come November 8th, we’ll finally be able to unpack its many mysteries and maybe actually understand that what the Hell Hideo Kojima’s latest game is about… But as much as I’m dying to play it myself, part of me really doesn’t want the rampant speculation to end.
Much of the fun of Kojima’s games is how much they mess with the player, and even as far back as the first Metal Gear Solid, they’ve been pushing the boundaries of how players interact with the game. Between hiding Meryl’s codec frequency in plain sight on the back of the game case, to having Psycho Mantis make the screen go black until we switched controller ports, Kojima’s idea of how we should play a video game was not limited to the simple act of pushing buttons on a controller to make things happen on a screen.
Source: IGN.com OPINION: Death Stranding Won't Be As Fun As Death Stranding Theories