As someone who played through the original Luigi’s Mansion half a dozen times on the GameCube, I’m so glad to see the unique, fun ghost hunting gameplay remains intact, with some ability enhancements that offer a bit more depth. But in my time with both Luigi’s Mansion 3’s single and multiplayer, what struck me most was the way it takes advantage of its absurd supernatural trappings, both intentional and unintentional, to bring so much joy.

Luigi’s Mansion 3 moves the action from a mansion — or several mansions — to a hotel with an exaggerated verticality and gregarious architecture that would fit nicely in the world of A Series of Unfortunate Events. Trapped in with a busted elevator and on a mission, Luigi will explore a host of floors, each with their own theme, like the medieval floor I played through in the single-player portion of the demo. It’s a less cohesive style than the first Luigi’s Mansion, but the variety could really allow for some fun, and wacky, ghosts and scenarios, like the jousting ghost miniboss I encountered in the demo.

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Source: IGN.com Luigi's Mansion 3 May Be One of 2019's Funniest Games