from VG247: “Traditionally in triple-A game development, a story was simply a thing to wrap around a series of events. In games such as Uncharted, the story would tie the set-pieces together. As our medium evolves, this is becoming an archaic way of working and writers are embedded on projects from the outset.
At The Witcher 3 developer CD Projekt Red, story is king. Thats how it was for The Witcher and thats how its been for Cyberpunk 2077 as well.”
Source: N4G PC Story goes first with everything, but CD Projekt never had combat designers until Cyberpunk 2077