There is no such thing as high-level Roller Champions because Roller Champions itself barely exists. Its introduction to the world came last week with an E3 announcement and a surprise technical alpha that was open to everyone. At this stage, everyone’s an amateur.
That’s a tough spot because Roller Champions could shine once players become competent enough to perform cool feats. The problem is that I’m not convinced the framework is flexible in a way that will allow players to continually get better. The skill ceiling might be too low.
Source: Destructoid Ubisoft’s Roller Champions isn’t quite fun and I’m not sure why