On yet another swelteringly hot LA afternoon, I found myself wandering around a grey town with snowy rooftops and a pint of dubiously fizzy beer in hand. Why? It was the launch event for Niantic’s Pokémon Go follow-up, Harry Potter: Wizards Unite, which following a beta in Australia and New Zealand, has finally been given a US and UK release date. That’s happening pretty soon, in fact – this Friday, 21st June.

Much of the gameplay on offer was close to what we’d seen in our previous Harry Potter: Wizards Unite hands-on back in March – and some core aspects of the game (such as fortresses and inn regeneration – the latter crucial for spell energy) remained frustratingly locked. But before I took the title for a test drive, I sat down with WB Games San Francisco executive producer Mary Casey, who I asked about skill trees, improving on Pokémon Go’s framework, and most importantly, why inter-House competition isn’t a focus of the game.

Will the game be released in a similar regional rollout to Pokémon Go?

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Source: Eurogamer Why Harry Potter: Wizards Unite doesn't place you in House teams