Sakuna: Of Rice and Ruin has been in the making for some time. Developed by the two-man team at Edelweiss, it tells the story of Sakuna, the daughter of a harvest goddess and a god of war, as she divides her time between battling the monsters on Hinoe Island and learning the ins-and-outs of growing rice. It’s an unusual combination of gameplay types, and while the latter aspect of Sakuna was not playable in the E3 demo, the former painted a picture of a tightly built action game that is damn fun to experiment with.
The demo quickly familiarized me with the basics of combat, creating combos with her quick and heavy attacks, before letting me play around with Sakuna’s Celestial Scarf. The combat is a bit slow here, leaning more towards a Castlevania title than, say, Katana Zero, but the scarf allows Sakuna to zip across the stage, bypassing enemies and opening them up for attack from behind. As you can see from my playthrough of the demo below, it took quite a bit of time to get a good handle on it and while I didn’t have the firmest of grasps on the mechanic by the time I struck down the boss, its potential was clearly evident.
Source: Destructoid Sakuna: Of Rice and Ruin has the makings of a great action game