In an in-depth interview yet to be unveiled in full with AusGamers, CD Projekt RED lead Cyberpunk 2077 quest designer, Pawe Sasko, enthusiastically explained how the game’s “fluid class system” and its character “life maps” would ultimately create a unique gameplay and narrative experience player-to-player, based on how you’ve created you in-game avatar.

“Depending on a player’s choices; different classes — thanks to our fluid class system — we are able to actually make different decisions; different choices,” Sasko told AusGamers. “And [with that] the player can play the whole thing in completely different ways…”

Source: N4G PC Cyberpunk 2077's Fluid Class System Results in Unique Ways to Play with Branching Gameplay and Story