How do you create compelling and interesting moral choices in video games?
I speak to Luke Hughes, project lead of Burden of Command, to find out.
Source: N4G PC Playing with History Dealing with the Burden of Command
How do you create compelling and interesting moral choices in video games?
I speak to Luke Hughes, project lead of Burden of Command, to find out.
Source: N4G PC Playing with History Dealing with the Burden of Command