Thatgamecompany is a developer that doesn’t so much make games as it does create playable poetry. Its trilogy of titles for PlayStation sought to establish a connection with players on a more spiritual level. Games like Flow and Flower aren’t much on paper, but when you pick up that controller and experience what thatgamecompany has created, you realize that its games are far deeper than some bullet points on the back of a box.

Journey, the developer’s most celebrated title, expanded on the connections it was making with players by allowing us to make connections with one another. Traveling up that mountain with a complete stranger made it one of the most compelling games of its generation, and an experience I will never forget. Sky: Children of the Light seeks to strengthen those human connections through communication, launching the title on a device that fundamentally changed how the world communicates. Unfortunately, it’s a device not exactly well suited for what thatgamecompany has created.

Review: Sky: Children of the Light screenshot

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Source: Destructoid Review: Sky: Children of the Light