From GI.Biz: “”Not a week goes by without us thinking, ‘Imagine if we hadn’t launched with loot boxes the way we did.'”
It’s hard not to join Dennis Brännvall, design director for Star Wars Battlefront II, in his speculation. During our interview our Gamescom, he suggests that both the reviews and the consumers for the 2017 shooter would have focused on the content of the game “rather than the system that connected it.””
Source: N4G PC Restoring trust in Star Wars Battlefront II