Much like its title monster, there’s more to Creature in the Well than there might seem at first. Flight School Studio’s unique “Pinbrawler” seems ostensibly simple, as I took control of a robot turning back on the power of a long-dormant facility despite the protests of the titular creature. But there’s depth to its pinball-meets-hack-and-slash gameplay and definite finesse required to make it far in the action-adventure, where turning on the power is a matter of speed, power, and precision.

Watch the gameplay, with commentary from Flight School’s Adam Volker, above to see one of the areas of Creature in the Well’s mountain-embedded labyrinth, as well as the hub town located just outside. Volker walked me through the basics of what Creature in the Well plays like, both its inspirations in style and gameplay, how it started as a multiplayer-focused idea, and more.

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Source: IGN.com Creature in the Well Dev Discusses Hellboy and Other Inspirations