River City Girls was announced earlier this year, then few months later, it was out in the wild. That didn’t leave WayForward much time to build hype, but their short-but-sweet marketing strategy seems to have worked. Since its release last week, the game has been the talk of the town, leading to top notch fan art, glowing reviews, and tons of praise on social media.

Getting the game made, on the other hand, took a lot longer, but not as long as I had guessed. In an interview on NF Magazine’s YouTube channel, lead director Adam Tierney and co-director Bannon Rudis told me that the initial proposal for River City Girls was drafted around three years ago. After hearing about a one of the few games in the Kunio-Kun series where you can play as both boys and girls, Adam got together with Bannon and character designer Rem on a pitch for Arc System’s Works, holder of the River City/Double Dragon/Kunio-Kun license. Actual development of the game didn’t start until about two years after that, meaning that the actual dev time was about 12 months. That’s incredible, given how beautiful it turned out.  

Bannon seemed particularly relieved, and amazed, that things went as well as they did. It took him years of working day and night to create the art for River City Ransom: Underground, consisting of an estimated +100,000 individual frames of animation. By comparison, his time in the art trenches on River City Girls was a relative breeze. He did animations that he felt were “below” the required skill set of the lead animators, like the ocean waves crashing on the shore, and trusted his team to do the rest.  

WayForward is already in talks with ArcSys about more River City collaborations screenshot

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Source: Destructoid WayForward is already in talks with ArcSys about more River City collaborations