Winds of Change takes place in the fantasy world of Alestia, where all characters are anthropomorphized animals and fantasy creatures with humanoid bodies, or, in simpler terms, furries. The protagonist is born with a special ability to see the future, and therefore labeled as a Seer. Their country, Valinorth, is secluded from the rest and is the only one who still believes in the spirit realm and spirit idols. It is from these idols that the Seer received their ability. The Seer also has a Scribe, which is their assistant in interpreting visions. This role introduces the protagonists childhood friends, Valessa and Fortaime, the former being the Scribe, and the latter being the Scribe-in-training.
Source: N4G PC Winds of Change review – ChristCenteredGamer