After making our way to a checkpoint and completing a mission objective, my co-op partner and I map out an escape route from the enemy base. We see a helicopter and gauge the distance, wondering if we’ll both be able to make it in time. As we split up to divert the enemy’s attention, I get downed while he jumps in the chopper. Not able to land and get me, I respawn to join him for the next phase of the mission. As soon as Ghost Recon Breakpoint finishes its 30-second loading screen, I’m put underneath the world and killed immediately. This isn’t a one-off occurrence.
During another mission, we’re tasked with evacuating an injured scientist. After gunning down some thugs and acquiring a getaway vehicle, my partner lands next to me so I can stow the scientist away. For unknown reasons, she dies in my arms and we fail the mission. After a restart, we’re put back quite a distance and need to drive to the checkpoint. We accidentally crash our car into a ravine and I jump out. My partner is stuck under the water and can’t exit, the game seemingly deciding his time in this world is over.
Instances like this happen in almost every mission we attempt. It’s a struggle to properly convey how bad Ghost Recon Breakpoint really is. Even after 10 hours of gameplay, I’m still at a loss for words at the issues and problems that keep cropping up.
Source: Destructoid Review in Progress: Tom Clancy’s Ghost Recon Breakpoint