GameRev: Many developers dont change genres and even fewer stray from fighting games. But Lab Zero Games did, moving away from the critically lauded Skullgirls and into the RPG world with Indivisible. To find out why the team made such a drastic switch, we sat down with Mariel Cartwright, creative director on Indivisible, to speak about the motivation behind the transition as well as the real-world inspirations behind the fantastical game.
Source: N4G PC Why Indivisible is an RPG and not a fighting game Skullgirls follow-up