Given the Call of Duty series’ less-than-sterling reputation when it comes to loot boxes, and the long history of cash-hungry “free-to-play” games turning out to be overly aggressive with their monetization – especially on smartphones – a free-to-play, mobile version of Call of Duty sounds like a perfect storm of microtransactions. Surprising no one, Call of Duty: Mobile is chock full of opportunities to spend money, ranging from season passes to full-on shameless loot boxes, and some of these can be downright predatory. At the same time, it’s not as bad as it could be.

There are two forms of currency in Call of Duty: Mobile: Credits and COD Points. Credits are the currency you can earn by playing, and they’re about as useless as you would expect. I’m certainly not the best Call of Duty player, but in my 10 or so hours of playtime I’ve only earned a little over 1,000 Credits. A weapon skin in the store can cost anywhere from 1,500 Credits for a more common skin, to 20,000 for the rarest available skin, the M4LMG – Black Gold. If you extrapolate that out, at my pace you’d have to play for roughly 200 hours to earn the most coveted skin.

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Source: IGN.com Call of Duty: Mobile's Microtransactions Could Be Worse