It’s all a matter of perspective. If there’s one thing Superliminal hopes to hammer home — thoroughly, repeatedly, exhaustively — it’s this. There’s no single universally-correct approach to every problem. Sometimes creativity is needed.
Superliminal takes this theme and builds an entire house out of it. The windows are doors, the furniture is gigantic, and one of the bedrooms is in your neighbor’s house. None of that’s literal, it’s just a metaphor to convey that Superliminal‘s architects flipped the framework on approach to game design. But it can also be literal. Sometimes the chairs are very big.
Source: Destructoid Review: Superliminal