“Microsoft hasn’t changed what game we are making at The most noticeable of these changes comes by way of the addition of voice-acting. Wasteland 2 was heavily praised because of its writing, it was a sharply penned RPG that brought a world defined by its quirks and dark humour to life. That’s still at the heart of Wasteland 3, only now it has been vocalised something that simply wouldn’t have been possible before, as InXile worked with a modest budget and development timeframe. “We have hundreds of thousands of lines of dialogue in this game. That’s not something… we wouldn’t have had the physical resources to be able to voice all of that at all without Microsoft,” Campbell continues. “Microsoft has come in and just made Wasteland 3 better. And that’s an easy thing that I can point to, right, but it has been across the board.”
“Microsoft has just been saying, ‘do what you do, and do it better than before.’ They don’t want to change this game. They want InXile to be quirky an…
Source: N4G PC "Go and make the best game that you possibly can" How Microsoft is helping to evolve Wasteland 3