Psyonix has had a week. Last Wednesday, December 4, Rocket League received an update that did away with the blind crate (loot box) microtransaction system, in favor of a new blueprint setup that told players exactly what they were getting before paying. Additionally, an item shop was added that has a revolving offering of cosmetics.

It went over about as well as a lead balloon. In the past week, Psyonix has been absolutely bombarded with derisive comments about blueprints. From pros to streamers/YouTubers to the Rocket League community — nearly everyone hated how this new system works.

The primary complaint isn’t too tough to get behind: Everything is just too expensive. The item shop debuted with a pair of exotic wheels, Infiniums, that cost about $14; before the update, Infiniums were trading for approximately $2. Blueprints completely ignored the in-game economy that players had used as a framework for three years. It was a bizarro version of supply and demand where everything cost way more than anyone wanted to pay. It led to tweets like this:

Rocket League reworks its universally-hated new microtransaction system screenshot

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Source: Destructoid Rocket League reworks its universally-hated new microtransaction system