The Pokemon-like MMO Temtem launched today in early access, and while fans have been experiencing server issues, lag, and long queue times, developer Crema is actively working on fixes.

The problem plaguing players who can’t get into the game was publicly acknowledged on the official Temtem Twitter account, where the developers noted “We’re working on improving wait times and lag spikes… We’ve detected a previously unknown issue and we’re currently working on its hotfix.” Launch issues are common for MMOs, and it’s clear Temtem’s servers couldn’t quite handle the initial strain of so many new users attempting to jump in.

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Since this morning, hotfixes have come and gone to varying levels of success, though Crema has provided fans with continuous (and amusing) updates to Temtem’s short-term fixes.

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For more on Temtem, check out our comprehensive type advantages/disadvantages chart, and read about how Temtem is (and isn’t) like Pokemon in our hands-on preview.

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Colin Stevens is IGN’s video game social coordinator. Follow him on Twitter.

Source: IGN.com PSA: Temtem Devs Working on Fixing Long Queues, Lag