I’ve had the good fortune of testing just about every facet of consumer-side VR in the past four years. Not only have I donned every major headset, but I’ve also embarked upon numerous VR experiences, like the ambitious room scale eight-player Halo-like shooter from Zero Latency, and most recently, a Star Wars-themed co-op game from The Void.

Amazingly they’ll all different in their own way, and help cut down on the taboo nature of “VR” as time goes on.

The Void's Star Wars experience shows how far consumer VR has come screenshot

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Source: Destructoid The Void’s Star Wars experience shows how far consumer VR has come