I’ve had the good fortune of testing just about every facet of consumer-side VR in the past four years. Not only have I donned every major headset, but I’ve also embarked upon numerous VR experiences, like the ambitious room scale eight-player Halo-like shooter from Zero Latency, and most recently, a Star Wars-themed co-op game from The Void.
Amazingly they’ll all different in their own way, and help cut down on the taboo nature of “VR” as time goes on.
Source: Destructoid The Void’s Star Wars experience shows how far consumer VR has come