PlatinumGames says it would love to finish making its cancelled action-RPG Scalebound one day but would need Microsoft’s permission to do so.
Earlier this year, Platinum announced it was expecting to have a big 2020, partly due to the studio making a move towards self-publishing. Producer Atsushi Inaba spoke to Eurogamer.pt recently about this and was asked if being able to self-publish could mean Scalebound would one day be finished.
[ignvideo url=”https://www.ign.com/videos/2017/01/09/scalebound-canceled”]
(The quotes below are translated by Google.)
“Again, it’s a good question! But this was an intellectual property that belongs 100% to Microsoft,” Inaba said.
“Whatever happens with this project, we can’t really do anything with it unless Microsoft leaves us. But it’s a game that we fall in love with and love, if the opportunity arises, it’s something we would love to return to.”
Scalebound was in development for Xbox One and PC at PlatinumGames from 2013 with Microsoft as its publisher until it was cancelled in 2017. It was to an action-RPG that, most notably, involved commanding a huge dragon in battle.
[widget path=”global/article/imagegallery” parameters=”albumSlug=the-wonderful-101-remastered-screenshots-dev-photos&captions=true”]
The future of Platinum seemed shaky after the cancellation but the studio has since gone from strength to strength. It’s released huge hits Nier: Automata and Astral Chain, is bringing the Vanquish and Bayonetta double pack to modern consoles, and has now launched a successful Kickstarter to for a Wonderful 101 remaster.
On top of that, Platinum is also developing Bayonetta 3 and Babylon’s Fall, though we still don’t know when they’ll be released.
[poilib element=”accentDivider”]
Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
Source: IGN.com PlatinumGames Would Love to Finish Scalebound With Microsoft’s Permission