David from GamingInstincts writes: Multiplayer games have gained and lost a lot in the transition from traditional DLC to live services. Gating crucial content such as maps and game modes behind paywalls segregated communities, limiting games lifespans. In sidestepping this conundrum at the cost of introducing others, the live service model is the lesser of two evils rather than an appropriate replacement.

Source: N4G PC Live Sevices are Ruining Multiplayer