Welcome to the IGN Unfiltered, our monthly interview series where we sit down with the best, brightest, and most fascinating minds in the video game industry. (Catch up on the other 40-something episodes here.) Our guests this month are Valve’s Robin Walker and Chris Remo two of the developers behind the long-awaited return of Half-Life in the form of Half-Life: Alyx. In this interview, Walker and Remo discuss everything from the unexpected origins of The Orange Box, Alyx’s insane level of audio-design detail, Left 4 Dead 3, Portal VR, and much more – including, yes, Half-Life 3.
Check out the episode in the video above, but if you’d prefer to listen to the hour-long interview, here’s an audio-only podcast download link. One way or the other we hope you’ll check out the interview!
Here’s a preview clip, in which Walker discusses where those Left 4 Dead 3 rumors from a while back came from:
[ignvideo url=”https://www.ign.com/videos/2020/03/23/valve-elaborates-on-early-left-4-dead-3-rumors-portal-vr-ideas-ign-unfiltered”]
And if you missed it, here’s the previous episode of Unfiltered, in id Software’s Hugo Martin and Marty Stratton discuss Doom’s long road back to greatness leading up to the release of the fantastic Doom Eternal:
[ignvideo url=”https://www.ign.com/videos/2020/02/19/dooms-long-road-back-to-greatness-with-doom-eternal-director-hugo-martin-and-marty-stratton-ign-unfiltered-48″]
Catch up on every episode of IGN Unfiltered here, including conversations with Bethesda game director Todd Howard, Ubisoft CEO Yves Guillemot, former PlayStation boss Jack Tretton, Journey creator Jenova Chen, Halo boss Bonnie Ross, and many more!
[poilib element=”accentDivider”]
[widget path=”ign/modules/recirc” parameters=”title=More%20IGN%20Unfiltered&type=articles%2Cvideos&tags=unfiltered&count=6&columnCount=6&theme=article”]
[poilib element=”accentDivider”]
Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.
Source: IGN.com Valve on the Future of Half-Life Plus Other Inside Stories