DSOGaming writes: “id Software’s Tiago Sousa and Axel Gneiting have shared some new tech details about Doom Eternal.”
Source: N4G PC Doom Eternal does not have a main or render thread, Anti-Aliasing uses up to 32 temporal subsamples
DSOGaming writes: “id Software’s Tiago Sousa and Axel Gneiting have shared some new tech details about Doom Eternal.”
Source: N4G PC Doom Eternal does not have a main or render thread, Anti-Aliasing uses up to 32 temporal subsamples