Resident Evil is one of my most-played series in my three-decade-long gaming career. I still recall the first time I played the original: where I was, what my room looked like, how it felt to finally finish that last stand finale.
But my appreciation for the franchise only grew from there. It’s insane to think about how each entry has brought something new to the table: Resident Evil defined survival horror for many years and gave us the memorable mansion setting, RE2 boldly went with the dual protagonist route, RE3 dialed-up Mr. X and had the Nemesis stalk the player while randomizing items and providing small narrative choices, and RE4 brought the series into a more action-oriented direction and shook the industry to its core. That’s to say nothing of the co-op refinements of RE5 and the many virtues of RE7. I’m not forgetting a mainline entry, am I?
The point is, Resident Evil is pretty much always relevant, and the RE2 and RE3 remakes are only proving that assertion: though the latter makes a slightly weaker case than the former.
Source: Destructoid Review: Resident Evil 3 (2020)