Xbox Wire:
It was simple: we needed more power.
After having released the smash hit SteamWorld Dig 2 in late 2017, we sat down to discuss where to go next. Over the past few years Image & Form had launched four very clever SteamWorld games in highly stylized 2D and picked up an array of awards along the way. Still, many felt it was time to find a new direction, to do something else. Something that didnt necessarily feature steam-driven protagonists or fit every thinkable platform, but rather would explode in full 3D, use every little ounce of computing power and generally go all the way. In short, a game where more is more. We had never made such a game, and we didnt know if we had it in us. It would mean new processes, a new game engine, new skill sets. It required a new start but we had reinvented ourselves before. It was time.
Source: N4G PC From the Creators of SteamWorld, The Gunk Will Be an Xbox Exclusive