Alex Battaglia of Digital Foundry writes, “It’s fair to say that the response to Microsoft’s gameplay reveal for Halo Infinite in its July 2020 Xbox Games Showcase has proven divisive – to the point where even mainstream media are reporting about the mixed reactions, but looking at the core rendering technologies on display in the gameplay slice, what can they tell us about the presentation? If the game stands accused of looking ‘flat’, why is that and what can be done about it?”

Source: N4G PC What's actually going on with Halo Infinite's graphics?