VGChartz’s Paul Broussard: “Quite a few games create very interesting settings or themes for levels, but their gameplay never evolves or changes in any way to fit those settings or themes. It feels like the player might as well just be back in a stereotypical location, doing what theyve always done. A Hat in Time, conversely, shows just how much a game can be elevated by letting its presentation inform gameplay. Moving forward, it would be wonderful to see more developers embrace this philosophy, and allow for a greater marriage of presentation and gameplay design.”
Source: N4G PC Defined Design: A Hat in Time's Perfect Blend of Presentation & Gameplay