Mechanically, it’s going to be a bit familiar, but perhaps it has more in common with JRPG DNA than strictly “Breath of the Wild.” Sure there are similarities, like periodic cooking pots, enemy camps that grant a chest as a reward, a stamina meter, a gliding mechanic, towers you can fast-travel to that fill in the world map but Zelda didn’t invent open world radio towers or everything above.

Source: N4G PC Destructoiid Review: Genshin Impact