Hades was love at first sight for me. It has the bright and stylized art that I love, roguelikes are one of my favorite gameplay genres, and I was one of those Greek mythology kids who was obsessed with the Percy Jackson series growing up. Check, check, and check. My immediate enthusiasm for the game may have been predictable, but the fact that I’m still playing it over 250 hours and 200 runs later? Not so much.
Developer Supergiant Games released three games prior to Hades, and each one was an indie darling. The studio has racked up dozens, if not hundreds, of awards since their debut in 2011, and they’ve also been lauded for promoting a healthy work-life balance for their employees, something that’s not very common in the games industry.
Source: Destructoid Hades turned me into a hack-and-slash machine